I did kind of wish for a second or two today, staring up at the big, black, underbelly of Space Shuttle Endeavour – boxed away at the California Science Center in Los Angeles – that I’d made more of an effort to see she or her sisters performing live.
Am I getting all mushy and romantic about a spacecraft now? Well, maybe just a bit. My wife Erin said she felt unexpectedly moved after our visit. I’d set myself to appreciative-engineer-mode before I went in, but still felt like I was standing on the rim of the Grand Canyon for the first time; you’ve seen all the postcards and videos, and can’t imagine the real deal adding anything new – but it does. That’s twice I’ve been emotionally sucked in by an iconic cliché. Shocking.
Objects are evocative. At one point I found myself back in my lab as a research student in Birmingham in 1986, hearing about the Challenger accident. Then I’m back imagining all those tiles, engines, doors, and windows flying apart.
And there on Endeavour is that area of wing leading-edge, damaged on Columbia by falling debris during launch, causing her demise on re-entry in 2003 (more on that in this earlier post).
First Impressions
There is of course plenty of engineering to appreciate, and science behind it to ponder. But my gut reaction is how big she is, the length of the cargo bay, and how….dirty . It looks like she’s been treated like some science fiction fan might treat an Airfix model of the Millennium Falcon: roughed up, artificially distressed – so it looks like the real thing. Except the distress, evidently manageable, is real.
Size perception is odd too. I’ve seen video of the shuttle during ascent (in fact you can see it in Matt Mellis’s movie/iPad App called ‘Ascent’), where the ‘body flap’ – that piece below the engine in the picture below – is vibrating violently; it’s positively oscillating. The flap looks small and flimsy on the film, but it’s a huge construction; the forces must be tremendous.
Engines
Thrusters
Tiles
The famous tiles, part of the Shuttle’s Thermal Protection System (TPS), are unmistakable. Designed not to ablate like the heat shields on the Apollo capsules, tiles do suffer wear and damage, and some had clearly been replaced with new ones for display.
The complexity and variation of tile design is striking. If you think tiling round the bathroom wash-basin is tricky, take a look at the area round the main engine gimbals and thrusters of the Shuttle. No wonder maintenance costs were high.
Earthquake Protection
Several sliding bearings, or seismic isolators, sit between the Shuttle and its supporting pillars, insulating Endeavour from the perils of Los Angeles’ earthquakes. The idea is the Shuttle rocks around harmlessly until the shaking ground settles down.
Visiting
We saw Endeavour in temporary accommodation; it’s destined to be mounted vertically in a custom-designed building. That said, the exhibition as it stands doesn’t feel temporary, and the associated display areas and accompanying audio-visuals describing California’s particular role in the Shuttle story and showing off various artifacts from the program – including, importantly, the Shuttle’s WC or ‘space potty’, are excellent.
Entry to the California Science Center is free, but there’s a very reasonable $2 entry charge or ticket booking fee to see Endeavour.
Parting Impressions
Even as we celebrate, the Space Shuttle program is criticised, particularly around issues of cost and safety, but also the scope of its achievements. As always, it’s easy to find fault in hindsight, and judge historical decisions by the political and economic expedients of the present day. Personally, I reckon we’d be in a much sorrier state had the program not gone ahead. The Shuttle was the workhorse behind the International Space Station, the full learning from which I suspect has yet to be converted. And Endeavour personally, so to speak, enabled the repair of the Hubble Space Telescope.
NASA is at a turning point, collaborating more closely with private partners and, most recently, other nations on its manned space program. While the arrival of new entrants, working methods, and relationships are culturally refreshing, surely much of the knowledge and expertise behind them has its roots in the Shuttle and related programs.
Hopefully this note’s been short and sweet. There’s no point my repeating loads of technical and historical information you can get from many sources: not least the NASA and California Science Center websites, which, like Endeavour, are both worth a visit.
Unless you spent last week vacationing at the bottom of a Titan methane lake, you can’t have failed to notice NASA has just placed its largest, heaviest, and most advanced rover yet – the Mars Science Laboratory, or Curiosity, on the surface of Mars. And ‘placed’ it was – nice and gently – by a rocket powered crane.
Even though I followed the moon landings, the idea of visiting Mars, in any form, still has a ring of science fiction about it. But last weekend at my first Planetary Society Planetfest in Pasadena, California, Mars for me and 1500 others became extra-real, as we stood enthralled and affirmed in the knowledge that, for all our faults, human beings can still pull this stuff off.
There were nail-biting moments and fascinating discussions. What I’ve put together here is a summary from my notes, mixed in with thoughts and photos to give you a taste of what went on.
Let’s set the scene with a JPL simulation of Curiosity’s landing:
And here’s the reaction where I was sitting in the Planetfest crowd:
Now meet four of the Planetary Society team who managed the panels, reported live from JPL, introduced speakers, and generally held things together from Saturday through to Curiosity’s landing late on Sunday evening:
Left to right from top: CEO Bill Nye; Director Projects Dr.Bruce Betts; President Jim Bell; Technology & Scientific Coordinator Emily Lakdawalla.
Arriving early Saturday morning for a front row seat, I knew I was off to a good start when NASA Director of Planetary Science Jim Green sat next to me and slipped me a couple of mission pins.
It also helped that by the time Curiosity touched down we were already Mars experts, thanks to two days of presentations from the likes of ‘Mars Czar’ Scott Hubbard. Hubbard, now an aeronautics professor at Stanford, authored NASA’s ten-year Mars program in which each mission informs and sets direction for future missions under a guiding science strategy of ‘Follow the Water’. That strategy has morphed to ‘Seek Signs of Life’, with the qualification that Curiosity isn’t looking for living life as such, but evidence of past life or conditions that might have supported it (incidentally, there’s an article on this aspect by Stuart Clark here in the Guardian newspaper).
We can follow the sequence. Launched in 1996, Global Surveyor spotted evidence of flash floods, old polar oceans, and water-modified rocks. In 2001, the Odyssey probe detected possible water ice at the pole (using gamma ray spectroscopy), which in 2008 Phoenix confirmed, actually scraping some of it away. The 2004 Mars Rovers, Spirit and Opportunity, also found evidence of historic water in the form of tell-tale hematite ‘berries’. And in 2006, the high-definition imaging ability of the Mars Reconnaissance Orbitor (MRO) convincingly separated out surface features caused by water from those by wind. MRO images were also instrumental in identifying Gale Crater as Curiosity’s landing site. It’s sitting there now, in shake-down mode.
Choosing Gale Crater, said Senior Research Scientist Matt Golombek, as with any landing site, is all about balancing science and safety: a negotiation between scientists who want the rover to go places where it can do interesting science, and engineers who have to build something that will get it there.
Site choice is also iterative with spacecraft development during the build, consistent with a rigorous systems engineering approach that underpins Hubbard’s original strategy and integrates the science/engineering/management teams.
So why choose Gale Crater from what started out as fifty possible landing sites? Firstly, it doesn’t contain many mini-craters for Curiosity to accidentally land and get stuck in; but as importantly, great science waits there in accessible layers of sedimentary rocks stacked up around its central peak – Mount Sharp: layers where we might find signs of an environment for past life.
“The history of Mars is in this hole”
So said Head of Mars Program Doug McCuistion describing how, over the weeks and months, Curiosity will explore the 96 mile wide Gale Crater, moving in on the three-mile high central peak, analysing rocks as it goes – remotely by shooting them with a laser and looking at the emitted light, and by pulling samples into its onboard chem. lab.
Each layer of the ancient deposit at Mount Sharp represents a step back in time, and as the side of the deposit has eroded away, Curiosity doesn’t need long drills to reach them. We may, said Chief Engineer Rob Manning, find evidence of a historic “warm wet Mars”, or even the complex carbon calling cards of past life. Unlike the earlier Spirit and Opportunity rovers – essentially geophysics platforms – Curiosity, with its onboard chem. lab, is equipped to find them.
Curiosity’s driver, Scott Maxwell, used the analogy of backing your car out of the drive with a 15 minute throttle delay for an entertaining introduction to roadcraft on an alien world. The key tip it seems – based on experience with the Spirit rover – is don’t drive to anywhere you can’t see!
After Curiosity?
I guess next to the landing itself, the dominant buzz was around how best to counter a slowdown in the pace of planetary exploration and NASA budget cuts. Crazy as it felt against the euphoria of Planetfest, NASA has no follow-on missions to Mars scheduled after Curiosity (although India plan an orbiter for 2014). [Update 20/08/12, InSight Mars planned for 2016].
In the grand scheme of things, when it comes to actually paying for it, space and planetary exploration simply aren’t a priority for – as one delegate described the general populace – normal people. The Curiosity mission cost every American $7, or I guess about $1 /year. What’s seven bucks? One burger meal? A movie rental?
Science fiction author David Brin echoes the common frustration that we’re not doing enough, fast enough, in space. Where’s the desire? asks Brin, reminding us we have a strong track record of achieving challenging, unlikely, tasks if we really put our minds to it, and pointing to that fairyland in the desert we call Las Vegas.
Asked what it might take for a NASA budget hike to receive more popular support, NASA Deputy Administrator Lori Garver suggested discovery of evidence for extra-terrestrial life or intelligent life might do it, or, less attractively, an asteroid threat to the planet.
It’s not that there are no ideas for a further mission. That would likely involve bringing material back to Earth for detailed analysis by many different laboratories and researchers: a ‘sample return’ mission.
Meantime, the Planetary Society reiterates the case for continued investment to support (America’s) national interest. That includes Bill Nye’s argument for ‘trickle-up economics’, whereby exploration project investments in a region attract the best educators, lift regional and national education standards, motivate a new generation of technology workers – ultimately strengthening a country’s role as an innovation economy (the only sort that has much of a future in my view). That’s before the global economic and political stability benefits to other, if not all, countries stemming from international co-operation in space. These are the kind of messages NASA Adminstator Charles Bolden and JPL Director Charles Elachi endorsed the Planetfest audience to get across to their elected representatives (i.e. Congressmen).
I suspect it also helps to have a few star quality communicators, not to say terminal space enthusiasts, on the case – like Bill Nye, Emily Lakdawalla, and Astronomy Outreach Specialist and Planetfest cheerleader Shelley Bonus :
Commercial Space
Will the future of space be saved by the market? NASA has made extensive use of commercial contractors since before the Apollo program, and now an upswell of new businesses like SpaceX, XCOR, and Virgin Galactic, bringing with them new business models and work cultures, present fresh possibilities.
The role and opportunities for private investment were explored by a panel comprising Andrew Nelson from XCOR, developer of the Lynx low earth orbit rocket plane; George Whitesides, CEO of Virgin Galactic, and your best bet for an early space holiday; Peter Diamandis, founder of the X-Prize, an initiative which, among other things, is in the process of spawning a host of mini-moon-landers; and David Giger of SpaceX, the group whose Dragon capsule in May 2012 hooked up with the international space station. Lynx and Dragon were both on display.
As a trend, relatively well understood processes like taxiing to Earth orbit look likely to migrate almost 100% to commercial interests, leaving NASA and the publicly funded space efforts of other nations to push the exploratory envelope. But it’s not clear-cut. Peter Diamandis reckoned the first manned mission to Mars could be a private venture – and made a bet with Whitesides to that effect (freebie to orbit on Virgin Galactic if he wins).
Private entities can take bigger risks where they’re justified by attractive financial returns. Diamandis believes asteroids will be commercially mined in the next 10-15 years. Some contain precious metals, others carbonaceous chondrites – loaded with hydrogen and oxygen (as water) that, converted to fuel could be stored in space depots; beats lifting every ounce to orbit as we do now. These ideas could revolutionise the fuel logistics of solar system exploration. Science might be coincident with commercial ventures – but it’s still science.
All that said, with private investments apparently self-limited to the hundreds of millions of dollars, not billions, the panel believed public investment is still important.
One company already working with NASA is Sierra Nevada, who were involved building the sky-crane which, when this picture of Executive VP Mark Sirangelo was taken, had yet to lower Curiosity safely on to Mars; so maybe that’s a nervous smile.
But as one of three suppliers chosen to develop launch systems to reach the space station, along with Boeing and SpaceX, Sirangelo can be happy. On a more sombre but celebratory note, Sirangelo presented a tribute to the life of astronaut Sally Ride, who died in July this year.
Manned Missions?
Mentally photoshopping human figures into Martian panoramas is irresistible. And while the debate around the merits of manned versus unmanned exploration trundles on, some folks, like aerospace Engineer, Founder and President of the Mars Society, and author of The Case for Mars, Robert Zubrin, just want to get on with it.
Zubrin, whose enthusiasm alone should get him to Earth orbit, favours the systematic transfer of first unmanned, then manned, modules – for fuel generation, living, etc. – to Mars over a period of years. At least his approach side steps the popular but contentious (and somewhat macho?) debate around who’s ready to hop on a one-way mission. When X-Prize founder Peter Diamantis asked who would volunteer at 75% and 50% risk levels, the show of hands by my reckoning was reserved and super-reserved (although as George Whiteside commented, enough for a crew!) Diamantis reckoned he’d sign up at the 50% risk level. I got the impression from NASA Adminstrator Charles Bolden that he personally supports manned exploration. Further pressure for manned missions comes from advocacy groups such as Artemis Westenberg’s Explore Mars, whose optimistic goal is to see humans on Mars by 2030.
Of course, you can go to Mars in your imagination when you like, a mission delegates at Planetfest prepped for with the help of the Space Art panel. Led by President of the International Association of Astronomical Artists, Jon Ramer, the five space artists discussed the ins and outs of their craft applied to scientific visualisation, fine art, book, and movie work.
Staying with the arts. In tribute to science fiction icon Ray Bradbury, who died in June this year, co-founder of the Planetary Society Louis Friedman, with actor Robert Picardo and space historian Andrew Chaikin, led a poetic tribute to the visionary and sometimes controversial author of The Martian Chronicles.
Diversions and Surprises
Bill Nye may be the CEO of the Planetary Society, but for half an hour on Saturday he donned his trademark lab coat to become 100% ‘Science Guy’ in a liquid nitrogen-fueled double act with actor/director Robert Picardo. The session ended with Bill feeding marshmallows at -370 F to Picardo and young members of the follow-on ‘careers in space’ panel.
Special Guests
A host of special guests appeared on Sunday afternoon, perhaps the most diverting being writer / producer Ann Druyan, who was married to and worked with the late Carl Sagan.
Joined on stage by Family Guy producer Seth MacFarlane, Druyan shared progress on a new thirteen part re-make of Sagan’s famous Cosmos series that will be aired on Fox Network and fronted by Neil Degrasse Tyson.
It’s encouraging that Druyan is staying close to the production, and through MacFarlane aims to maintain the production values and ethos of the original show. Asked whether climate change would be addressed in the updated version, Druyan said it would be – as it was in the original. Also, there would be less emphasis on the nuclear threat. Again in common with the original, efforts will be made to bridge any perceived science-religion divide, perhaps through an appeal to common goals around themes like preservation of the environment. As one delegate put it, Carl Sagan could ‘disagree without being disagreeable’. It will be interesting to see what Tyson does with the Cosmos mantle.
Until Next Year
That’s all folks. All in all a pretty unforgettable weekend. Anyone feeling a bit cynical about space exploration or those who support it would do well to sample one of these gigs. Bill Nye is dead right when he says adventures like Curiosity represent mankind at its best!
Unless otherwise indicated, all photographs by Tim Jones
One of my favourite NASA clips shows the 1972 Apollo 17 lunar module blasting off, bringing home astronauts Eugene Cernan and Harrison Schmidt – the last humans to set foot on the moon.
The film is presently looping, next to an R-18 rocket engine like the one used in the ascent, at the Huntington Library’s Blue Sky Metropolis exhibition – chronicaling a hundred years of Southern Californian aerospace.
There wouldn’t be much of an economy in the region if it wasn’t for aerospace – that, and the entertainment industry.
From the first fly-ins and air-meets of Wright Brothers’ style aeroplanes in 1910, to the birth of commercial aviation in the 1920s, to World War II fighter production and surveilance aircraft for the Cold War, to a still evolving space programme; this single-room display is an impressive distillation of the events, people, and motivations behind it all.
Documented photographs dominate the display. I liked this shot of a flight hostess in 1929, framed serving tea in the doorway of a Transcontinental Air Transport (TAT) passenger aircraft – something of a contrast to pilot Amelia Earhart leaning against the hanger doors of an aircraft factory.
Politics might not be the most noble motivation for the conquest of space, but the launch of Sputnik 1 by the Russians in 1957 sure pushed the pace. In 1958, under Eisenhower and with the passing of the National Aeronautics and Space Act, NASA was formed. Later that year, the Jet Propulsion Laboratory’s Explorer 1 satellite (the horizonal object in the glass case above) shot into orbit in response to the Sputnik challenge.
The accompanying social commentary is also fascinating, and with family connections (on my wife’s side), we found the photographs of 50’s/60’s laboratory life – like JPL’s all-women ‘platoon’ of mechanical calculator operators lined up at their desks – especially interesting.
There are so many science events going on in London at the moment, it’s hard to know what to join and what to skip. But last night’s London Science Festival talk by NASA’s Matt Melis was a no-brainer – and quite excellent.
Not only is Melis an ‘insider’ who’s up for sharing those tidbits of information and video clips you don’t normally see; but he’s also an engineer with a math and physical modelling background that resonates a little with my own research roots; so I guess I’m a fan. The event was organised by Francisco Diego (UCL Physics & Astronomy) and Melis was introduced by writer/film-maker Chris Riley (In the Shadow of the Moon, First Orbit, Space Shuttle the Final Mission). Melis collaborated with Riley on his production Final Mission with Kevin Fong, and has his own movie Ascent out on YouTube (embedded below).
Kicking off with an all-round engineering tour of the shuttle, the focus soon turned to the intensive ‘return to flight’ programme NASA pursued after the STS-107 Columbia disaster of 2003.
The cause of the accident was traced to a wing leading-edge being damaged by a briefcase-sized piece of insulating foam detached from the fuel tank during launch. Melis described the variety of model tests used to confirm the analysis and help pre-empt future impact scenarios. So, lots of high speed film of various projectiles, from foam to ice, impacting various bits of Shuttle; the whole thing made more real by the samples of foam, orbiter leading-edge material, and a cross-section of the aluminium/foam fuel tank composite he passed around the audience.
Feeling the foam’s super-lightness in your hand brings home just how counter-intuitive reality can be. Travelling fast enough – over 500 mph in this case – the impact of an apparently harmless piece of foam is devastating. Melis showed the clip in this video of a full-scale impact test of foam hitting an actual Shuttle leading-edge section:
The key take-away for NASA, and I guess for all of us, is that we learn most through failure – painful as that can be.
Management systems and general attitudes, as well as technology, changed over the Shuttle’s 30 year life. Melis showed a photo of icicles hanging off the gantry of the ill-fated Challenger launch-pad: they weren’t the cause of the disaster – that was the booster O-rings – but they could have been if they’d got caught up in the turbulence of the launch. Nobody thought that way back then though, or the information didn’t get to the right people. Similarly, on one of the HD videos that NASA started using extensively post-Columbia, Melis showed a bunch of vultures sitting on the gantry at launch, at least one of whose number (all six foot wing-span of him), spooked by the engine start-up, ended up smashing into the rising fuel tank.
All in all a great evening, but not one I’m going to recount in its entirety here. Here’s a flavor though in Melis’s Ascent:
JPL, the NASA funded laboratory operated by Caltech, hold an annual public open day in May. What’s less well known I think is that they also run 2 hour (free) tours twice a week for anyone who can book ahead and has appropriate photo i.d. (you’ll probably need to book a month or more in advance).
Hopefully these pics give a flavour of the visit which, thanks to JPL engineer Randy Wesson, was quite excellent.
Truth be known, I’ve been impressed with JPL’s communications since the late 1970s, when they mailed to me in the UK a substantial pack of planet and probe photos. Ah, the things that went on before the internet!
Well worth planning ahead and booking a visit if you’re going to be in the Los Angeles area.
In the museum, full-size models of some familiar probes including Voyager, Cassini, and Galileo were on display.
JPL’s Martian programs were in evidence, including the Mars Exploration Rovers Spirit and Opportunity, and the Mars Science Laboratory Rover due to launch in 2011. Spirit has over-performed against design expectations but is now stuck in the Martian surface: one of the laboratory shots above shows the simulation rig being used to test possible escape strategies.
When Nature Materials asked if I would write a Commentary on how I saw virtual worlds impacting our lives and science in particular, I was more than happy to share my thoughts. You can access the Commentary(1) and accompanying Editorial(2) by Joerg Heber in the December edition of Nature Materials. The following earlier draft on which the commentary is based, will I hope give Zoonomian readers unfamiliar with virtual worlds a broad introduction to some of their strengths, weaknesses and future potential.
Imagine an online phenomenon that you can engage with today, but which in ten years time will be bigger than the web, run on an infrastructure that makes Google’s hardware look like a pocket calculator, and can already deliver productivity and efficiency gains running into the hundreds of thousands of dollars. You would be there for that – right?
Well – maybe. Because despite some futuristic projections and perhaps a little wishful thinking, we are still not seeing full-on mainstream engagement with virtual worlds: the three-dimensional immersive environments where, video game style, you use a mouse and keyboard to walk and talk your personal avatar around a simulated world.
Yet recent numbers coming out of Linden Lab, owners of the dominant simulation Second Life, give pause for thought. For starters, Linden Lab say the virtual economy based on the in-world exchange of goods and services is now running at the equivalent of $500,000,000 per year. (Linden’s own income derives from virtual land sales and rentals, and virtual-real currency exchange.) Then there is the continuing enthusiasm shown for virtual worlds by big name business users like IBM, Sun and Intel – some of whom have developed their own simulations; and the host of educational and cultural institutions busily setting up their virtual shop, of which the University of Texas is the most recent and sizable example.
So what do the 70,000 or so users typically online in Second Life represent – a small entrenched community, or a portent of paradigm change in the nature of online human interaction? And what are they all doing there anyhow?
Based on my virtual wanderings, I can safely assure you that most Second Life residents are not visualizing scientific data, developing business strategies, or attending conferences and virtual universities. No – they’re mostly just having fun dressing up and forming a variety of friendships and relationships with real people projected into a fantasy setting. They’re also creating some magnificent artwork. I’m all for experiment – so good luck to them.
My own excitement about virtual worlds relates more to serious applications than fancy dress, reflecting perhaps my past life in physical and mathematical fluids modelling, or the sympathy I have as a former private pilot for flight simulation. I’m a recent convert, having discovered virtual worlds only last year while scanning for new and unusual science communication tools. Basic Second Life membership is free but, keen to establish a presence and experiment with building techniques, it wasn’t long before I’d purchased the modest plot of virtual land needed to do that. My initiation was complete when I met up with a team from Imperial College using virtual worlds for medical training – more of which later.
Yet mine is a minority interest. Even within my real-world community of science communicators, barely a handful of colleagues have avatars, and virtual worlds are only now starting to figure in the curriculum of science communication courses. Contacts in the UK museums sector likewise give the impression they are in no rush to engage – the argument being that the public are just not equipped or interested.
So what is the perception of users? Geeky at best. That the purpose of virtual relationships can be sexual (use your imagination) is a mixed blessing for Linden Lab: attracting some users and scaring others away. Recent measures taken to separate adult content should improve the balance.
What might it take then for virtual worlds to really take off? Can we expect another Facebook or Twitter-style growth event any time soon? Well, ask yourself why anyone might take the virtual leap? People engage where they perceive value, and that perception changes with perspective. The socialite or keen party animal, scientist, manager, and communicator will each focus on, understand, and value different aspects of virtual worlds.
First, there is a fundamental quality to virtual worlds that makes their use so attractive and could be the key driver for mainstream uptake. This special quality is a sense of space and, strange to say, something akin to a feeling of physical presence. That experience is enhanced by directional audio, such that you can hear footsteps behind you and voices get louder as avatars approach. Regrettably, this defining quality is also the most difficult to convey – you really have to experience it, which is worth remembering if you ever have to sell the concept. Significantly, those implementing the University of Texas Systems’s virtual university – covering 16 campuses no less – cite how important it was for part of their pitch to the sponsor Chancellors to be made in Second Life itself.
Talking points
I have been most impressed by the present and potential role for virtual worlds in education, and more generally as a platform for presentations and even full-blown conferencing. The many hundreds of educational establishments represented in Second Life, including major universities, attest to a pervasive interest in applying virtual worlds to learning. The arrival of large scale, well funded, projects like the Texas University System pilot, which has a research program for systematized knowledge capture built in, illustrates just how serious the ‘game’ of Second Life has become. From pilot studies like this will flow the best practices, methodologies and protocols on which the virtual universities of the not too distant future will operate.
For conferencing, substitution of the many experiences that make up a real-world event is unrealistic, but that still leaves scope for one-off lectures, classroom-less teaching scenarios, and those occasions where the trade-off of a virtual presence outweighs having no representation at all.
A good example is the Solo09 Science Online conference, organised in August this year, that ran simultaneously in real life at the UK’s Royal Institution in London – where I was sitting – and in Second Life for anybody who couldn’t make the venue. Virtual attendees participated fully in the discussions, and one of the speakers joined from Second Life. And importantly, the cameras were set so that we could all see each other.
The events I have joined have mostly been technically flawless, although the occasional outright disaster illustrates the danger of relaxing real world conference planning standards. Bad planning of virtual world events damages not only the organiser’s reputation but, in these early days, the credibility of the concept. Third party providers like Second Nature and Rivers Run Red with their Immersive Workspaces Solution are offering services to help clients get it right first time.
In the context of public lectures, there is a unique type of speaker-audience dynamic at work in virtual worlds that I really like, whereby protocol has somehow evolved such that audience members can comment and question, via a communal text box, during the presentation itself.
This would be pretty rude behaviour in the real world, but virtual speakers in the know seem to engage with it well, taking comments as cues to amplify audience points or elaborate on areas of the talk where there is special interest.
On the other hand, I have a real problem with the absence of any meaningful facial expression on avatars. We take expressions for granted in real life, but they deliver a lot of conscious and subconscious information that is simply lost in virtual reality. Next time you are at a real world event, make a mental note of where you are looking – it will not be the guy’s shoes. And I’m not impressed by the counter argument that expressionless anonymity makes strangers less intimidating to approach.
Private individuals and companies can hold their own virtual meetings and mini-conferences, which is a boon for geographically dispersed teams that need to work collaboratively. The benefits come through as reduced travel time, budget, and carbon footprint – with Intel claiming savings of $265,000 against one real-world meeting. Yet I suspect many traditional corporate managements are struggling to see the benefit of virtual worlds over good video-conferencing; and I do not envy anyone charged with selling virtual worlds to an unenthusiastic management.
The virtual versions of traditional collaboration aids that exist in Second Life, such as whiteboards and laser pointers, are good for highlighting features on slides and building basic flowcharts,but will disappoint those expecting the spontaneity of a flipchart. Yet workarounds that integrate ‘conventional’ two dimensional collaboration tools are possible, and we should remember that for the display of complex three dimensional objects – that can be walked around and entered – virtual worlds represent an improvement over real life. This kind of functionality is attractive to product designers, scientists, and engineers alike. A civil engineer might share a new bridge concept with a focus group, while an automotive designer might explore a vehicle prototype concept or visualise crash simulations.
In a purely commercial role, I can only envisage the most mechanical and uncontentious negotiations taking place across a virtual table; but that still leaves plenty of scope for collaborative activities including product and supply chain development. (IBM holds its most sensitive meetings behind a firewall in their own virtual world, and Linden Lab have just released a special ‘Enterprise’ version of Second Life for businesses.)
Scientific visualisations
Data visualisation and simulation are core functionalities in the virtual world where, in the scientific sphere, chemists manipulate complex molecules, climatologists visualise weather systems, and astrophysicists simulate stellar motion.
Interactive molecule at the American Chemical Association
Modeling of fundamental physical phenomena in Second Life is constrained by the limitations of the simulation’s HAVOK physics model which, designed to support the games and movie industries, is only partly faithful to the laws of physics. Some tweaking is possible, but complex simulations require that visualisations be tied in to external processing. For example, mass in Second Life is independent of material composition but increases uniformly with object size. Different materials exhibit levels of ’slipperiness’ approximating to friction – yet viscosity and buoyancy are not represented. The delays in processing large amounts of information make accurate real time simulation problematic.
3 body star simulator at MICA
Yet within limits, some impressive visualisation tools – often open source and customizable – have been produced. As ever, third party solutions specialists such as Green Phosphor are on hand to help you move data between worlds.
To explore the possibilities of data visualization for yourself, you might set up a multi-body star system simulation with the help of MICA, or get up close and personal with some carbon nanotubes at the UK National Physical Laboratories nanoscience and nanotechnology hub in the NanoLands.
Nanotube animation at NPL’s NanoLands
Public engagement
Virtual worlds are opening up new vistas in public engagement, ranging from the use of interactive but primarily educational displays and visualizations, through to immersive virtual consultations that impact real world policy-making.
A good example of the former is the National Oceanic and Atmospheric Administration’s presence in Second Life, where visitors can select weather systems from the Earth and other planets, and see them displayed on a giant walk-around globe – complete with audio commentary. While at NASA, the visitor can inspect and be photographed sitting atop a full size reproduction of a Saturn V launch vehicle.
Visualisation of Martian weather at the National Oceanic and Atmospheric Administration
My most memorable virtual experience happened on this campus, when I found myself guiding and chatting with some of the 1000 or so visitors who had appeared from all over the world for an open day. Such an assembly of individuals – with the multitude of interests, professions, and languages they represented – could only happen in virtual reality. I’ve blogged about this aspect of virtual worlds before, and you can listen to the short radio documentary I made at the time here:
That event showcased techniques for the training of medical professionals, but virtual worlds are also used for direct patient treatment. It is thought stress levels in patients facing surgery can be reduced by walking them through procedures ahead of time. And for the psychologically disturbed, virtual worlds can provide a controllable, non-threatening environment in which their condition can be monitored and improved – a technique the US military has used to gain a better understanding of combat stress.
The future
While the limited processing power of users’ computers prevents an immediate Twitter-style boom in avatar births, I firmly believe we will see huge growth in both the application and awareness of virtual worlds over the next two to five years.
As hardware costs fall and broadband becomes ubiquitous, the themes of integration and interface will dominate the technical and cultural horizons of virtual worlds.
Technically, a closer integration with communications and social media applications like Facebook, Twitter, Skype, and Google has already started; for example, I can now tweet from inside Second Life. At Second Earth, a ‘mash-up’ of Google Earth data with Second Life visualization is signposting the way ahead.
Second Earth – A mash-up of GoogleEarth with Second Life
An inevitable move to more open standards will free avatars and virtual goods to move between different virtual worlds and other media platforms. The underlying physics models will improve, as will graphics and display technology. We will control our avatars via sensors that attach to, or remotely scan, our body and face; or we might use our brainwaves directly.
Culturally, we may find our daily routine moving seamlessly between the real and virtual worlds, in a future where avatars look and move exactly like their real world counterparts. Throwing off geek status, virtual worlds will become mainstream as more scientists, teachers, engineers, business people – and even some politicians – recognize the possibilities they offer.
All of which makes now a great time to put prejudice aside, get ahead of the game, and start checking out some of the amazing creative content and ideas that await you in the virtual universe.
Update 7/7/20011 – The Zoonomian Science Centre is no longer active, but you can still contact me in Second Life as Erasmus Magic. Or or course drop me a real-life email from the blog.
Tim Jones’s name in Second Life is Erasmus Magic
References
(1) ‘Getting real about our virtual future‘ in Nature Materials 8, 919 – 921 (2009)
The Dutch Royal Academy of Arts and Science ‘Jonge Akademie’ invited me to talk about the themes covered in this paper and virtual worlds in general. Here are the slides from the event.
August 2010 – Linden’s attempt at a business only product just didn’t work for them. Interesting analysis here at Hypergridbusiness.com, including comments from IBM.
It was inevitable. The indefinable, yet almost tangible buzz of excitement that has for weeks held cyberspace in a grip of nervous anticipation: it all makes sense now. For yesterday evening, to tumultuous public acclaim, the Zoonomian Science Centre opened its doors to residents of Second Life.
O.K. – if my brother hadn’t monopolised model railway construction when we were kids, maybe I’d have gotten this sort of thing out of my system earlier. But all the same, putting this creation together has been a lot of fun and there is a serious side to it all.
Virtual worlds have been with us for a while, as has their use for promoting interaction in science and technology; and indeed, for science communication.
There are many real world businesses, universities, museums, and even embassies represented in Second Life; most of which you can just turn up to and walk right in. I particularly like NASA’a site, despite their copy restrictions preventing my placing the Saturn V launch vehicle as sentinel to the ZSC. The NASA site is part of what is probably the major nexus for science and technology in Second Life: the SciLands Virtual Continent. The Nature Publishing Group and Macmillan Publishing also have a substantial SL presence at the Elucian Islands – Second Nature – which hosts events such as the recent Virtual Conference on Climate Change and CO2 Storage, held in association with my own Imperial College.
Second Life is the best known virtual world, but there are dozens of others – some, like OpenSim, snapping at its heels.
I’ve previously discussed Second Life here, in the context of societies with boundless resource; and most recently here, when I first bought land and installed a giant gibbon on it. (If anybody is missing the gibbon, don’t worry, she and others are likely to return with a vengeance.) In the former post, I referred to owner Linden’s claim that 70,000 thousand residents were ‘in-world’ at any one time; I’ve seen between 45,000 and 75,000, so that seems realistic.
So, much more importantly – what am I going to do with this space?
As a conventional museum with exhibits, there are no limits – save those dictated by the bounds of copyright and creative ingenuity; but mainly cost – of time and money. Media: such as web pages, music, and movies, can be streamed into the Centre via two media panels. The default is set to this blog, with which you can interact from within SL.
There is also the potential for groups to meet up at the centre to share media materials, films, podcasts etc, and to hold mini-conferences to which a broader public might be invited.
And I guess this brings us to the big difference bewteen a straight web page interaction and an interaction in Second Life. SL and its ilk are spaces where people who are geographically far apart in the real world can meet to share content and have discussions. You might say you could do that sitting at your PC? But then of course that’s exactly where you would be. The claim is that a virtual world gives you more degrees of freedom for expression. For sure, if during an SL discussion at the conference table, a guest gets up and orders a drink from the bar (did I not mention the bar?), then spends the rest of the meeting pacing around, that would send a certain kind of message.
If you want to visit the Zoonomian Science Centre, you will need to register for free at Second Life and get yourself a name. Then come to this location in the Haddath Region. Haddath has ‘mature’ status – so adults only please. The Centre is normally open to all, but just come back later if not; it just means I’m working on the place and don’t want to jump out of my skin when someone walks up behind me and starts chatting.
Of course, the main pupose of the Zoonomian Science Centre has been as a learning exercise for me; Second Nature can relax after all. That said: “from small acorns……”
Oh yes – if you are reading this at the Centre…..Welcome ! Enjoy!
The secret to becoming an astronaut is that you have to really, really, really want to be one.
Oh yes – and to be considered for the European Space Agency’s 2008 recruitment round currently in progress (they recruit only every 15 years or so) you also need to be the right age and nationality.
So we were told tonight by French astronaut Jean-Francois Clervoys at the London Science Museum’s Dana Centre. Three time shuttle astronaut Clervoys, with 675 space-hours under his belt, joined a panel of experts in space history, medicine, and psychology to educate and entertain the forty or so of us volunteering for ‘Space Station Dana’.
But it wasn’t all one way. Split into teams, and clutching our Astronaut Training and Selection Manuals, we set off on a range of psychological, physical, and knowledge tests that were fun – and sufficiently taxing – to get a flavour of what 21st century ‘Right Stuff’ is all about.
One of the exercises involved an imaginary manned trip to Mars. It takes 20 minutes for communications to travel from Earth to Mars, so any issues with the spacecraft once it’s a good distance from Earth will need sorting without the help of real time chit-chat with engineers back home. So our psychological test was based on that scenario, the idea being to get things right first time through good planning and authority, all the time maintaining good relations and respect in the team (they used a Post-it/paper-clip tower building exercise, conducted in total silence after an initial planning session).
Contrary to popular belief, Clervoys said, you don’t have to have super-human qualities to be an astronaut. So what are the qualifications? Well, you’ll typically be 27 to 37 years of age – more so your sponsors get a sensible return-on-investment in working years than some set-in-stone physiological reason. It also helps if you have a PhD in a relevant discipline and can speak Russian. Then there’s the raft of psychological tests – which are pretty tough. You will need to be physically fit; but again, that’s more about not dropping out of the programme and your career through ill health than an ability to withstand physical extremes.
If you get selected after all that, it’s 18 month basic training in Europe, the USA, and Russia; and you’re on your way to the dream!
And in winding up the evening, a dream is exactly how Jean-Francois relived his adventure for us, describing the effect of dimming the shuttle’s cabin lights with the sun and earth behind the spacecraft, and looking at the “milky way like a highway” in the total blackness of space.
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